
Dwarfs and Dynamite
A crew of dwarves has dug too deep. Every pixel of the cave around them is real: sand slumps, water floods, oil burns, and dynamite blows real craters. Hand out the right tools and get them home.
There are no scripted set pieces. Every grain of sand, drop of water and lick of flame is simulated, so the cave reacts to whatever you do, including the things you didn't mean to.
Oil floats on water and burns. Wood catches and turns to ash. Smoke rises, steam rains back down, and lava cools into obsidian. Fire is a tool, and a danger to the crew.
Ropes and planks are physical too. Throw a grappling hook into the rock and swing across a chasm, pull a drawbridge down, or fire a dwarf out of a cannon. (Yes, really.)
Blasts carve real craters and throw real debris. Dig under a sand pile and it collapses. Breach a dam and the cave floods. Most levels have more than one way through.
Classic crew-rescue puzzles, with the modern comforts they never had.
From breaking your first ground to multi-step heists through flooded mines, lava works and collapsing galleries.
Pickaxes and shovels, torches and dynamite, gliders, balloons, grappling hooks, and a cannon.
Scrub the timeline like a video. Jump back to just before it went wrong and try again from there.
Stuck? Watch a solution play out, then try it yourself. Or find a better one.
The Workshop has a full level editor: carve the cave, pour the materials, rig ropes and pulleys, and set the challenge.
Runs in your browser, including on a tablet: tap a dwarf to hand it a tool, pinch to zoom.
The tools: Rope, Grapple, Chute, Glider, Balloon, Dynamite, Foreman, Mason, Ladder, Bridge, Pickaxe, Drill, Shovel, Torch, Spores, Frost, Mortar, Flamer, Rocket, Hose, Powder, Charge, Cannon, Launch, Shield.
No download, no sign-up. It runs right here in your browser and saves your progress as you go.
Works best in a desktop browser with a mouse. Dwarforia is in development, so expect changes.